Woe is Disc!

2 February 2011 § 5 Comments


I have lots of stuff I want to talk about – plenty of things that have struck me as worth a comment or a discussion while I was levelling in Cataclysm. I think the most pressing matter, however, is a discussion of the state of Discipline. I switched to Discipline originally at the start of Wrath, as we were starting out in Naxx, because the other healer in the raid was himself a Holy Priest and we thought having some variety would have been a good idea. It was love at first sight: I loved the mechanics of it, I loved the versatility, and I also liked the flexibility in terms of soloing and PvPing (remember, this is all pre-dual spec, albeit by only a few months). I remained Disc throughout Wrath, through our OP moment in Ulduar (before the Penance nerf) and through our slightly darker situation in ICC. However, I am now seriously thinking about going Holy, because most of the raids turn into bouts of frustration and despair. Note that this is not about ego – in our raid I have not been top healer for many fights, and in fact I think I have most often been in second place (regardless of whether we were two- or three-healing an encounter). Now, however, I find myself with about half the effective healing of our top healer on almost every fight, so I am starting to feel like deadweight for the rest of the raid. Why is this happening? And what can I or we do about it?

Atonement, once again – and basic healing strategy

There was a lot of debate in the last days of the Cata beta, as well as during the 4.0.1 time, about the role of Atonement. The question was whether Atonement was supposed to be a mana replenishment tactic, a healing boost tactic, a viable healing strategy, a dps entertainment during those boring heroics, or just a very good coffee machine. OK, I made the last one up (although, hmmmm, coffee machine), but you get the idea: lots of possibilities, not a lot of data to understand, and the little data we had changed on a weekly basis with the various patches. So, I think it may be time to put a few ideas to rest.

Atonement is NOT a way to regain mana. Casting 5 smites will cost around 12,234 mana (depending on how the game rounds fractional costs), and return you 5% of your total mana. Unless your total mana is in the region of 244,672, you are actually getting LESS mana back than what you are spending (if your mana is around the 240k mark…. I don’t know what to say). This is not to say that we will not get there: Wrath mana pools more than doubled from start of raiding to end of the expansion, so it’s possible that the same will happen this time around. But, for now, I think we’re stuck with the fact that we will gain about 50% of the mana we spend on building Evangelism stacks. There goes the mana idea.

Atonement still has a fairly low healing throughput. It has received some hot fixes to make it better: it is now affected by most healing modifiers (Archangel, notably, but also talents like Divinity), but 7k-9k normal hits, and 10-15k crits are still not very much for a 1.3 sec heal (especially given our very low crit rate this early in the expansion). Of course, it is still relatively cheap (Archangel may not return mana, but it sure makes Atonement healing very cheap, effectively halving the cost), and the fact it is a smart heal makes it very useful on situations of low diffused damage. Also, keep in mind that Atonement depends on your Smite damage: so any special situation linked to the encounter that modifies this damage could make the corresponding heal a waste (on Siamat, if you’re smiting the boss before the adds are down) or pretty juicy (in Deadmines’ ragezones).

We already ruled out the possibility that Atonement was meant to be our coffee machine, and, I don’t know about you, but Heroics are still not exactly snoozefests that encourage me to Smite to have fun (and even if they were, I doubt we could ever get any noticeable dps from Smite, really). So, that leaves the healing boost from Archangel as our main reason to build up Evangelism: that 15% is actually a very nice increase, especially when you add to that the 24% of Grace (here’s a question that needs some verification: are they multiplicative? Or additive? I think Blizz made all bonuses like this additive a while back, but it would be nice to find out). This means that our healing should be to throw mending, then alternate Shields and Smite (to benefit from Borrowed Time), get to 5 stacks and then decide whether we want to keep that stack rolling, or get Archangel and boost our healing. When Archangel is up, switch to high throughput heals (Penance, GHeal, but also PoH or Divine Hymn), and remember to refresh PoM and even a Renew or two before Archangel expires. If you find yourself with Archangel up and not very much damage to heal, you can start building the next stack of Evangelism up – rinse and repeat. Notice that nowhere have I mentioned the use of Heal or FHeal. Heal should really not be on your bars: it is for people that don’t have Atonement, as it heals for about as much and doesn’t give you Evangelism (which really begs the question of our 2pc bonus for T11: why, Blizzard, why?). FHeal… I probably went from using too many FHeals (see below) to using too few of them. In theory, if someone is going to die in the next 1.3 secs, and Shield and Pain Supression are not an option (Weakened Soul and cooldown, respectively), then you should use FHeal, while crying about your mana disappearing down the drain. FHeal should, however, be a very small part of your overall healing, all things considered.

Mana, throughput and set-up time

As I was leveling and as soon as I got to 85, the biggest problem I had was mana management. Partly because I was still piecing things together, and probably used a fairly outmoded healing model, I found myself oom more often than not. This problem however went away as I got more comfortable with the healing routine I described above, but also because of another fact. Our mana replenishment comes from Rapture, Shadowfiend, and Hymn of Hope. ALL of those are based on your total mana – so as you gear up, and your maximum mana goes up, your mana replenishment will correspondingly go up, and it really felt it went up exponentially. I did gain about 20k mana in the gearing up process, so maybe it was just physiological – I think in fact all healers now gain mana depending on the size of their pool, so this may well be a common issue.

So the mana issue was just a matter of gearing, and it may well be common to all healers – it is worth noting that I am seeing it a lot less on my paladin, but the difference may also be that I know the fights better now, and so do (most of) the other people using LFG (or my guildies). However, attaining a decent mana situation only served to expose other, and possibly bigger issues.

The biggest gripe I have is a numbers issue. I am spamming my heart out, casting constantly, and my numbers are just way too low. I mentioned my “rotation” (as much as healers can have a rotation) just above, and as far as I can tell, this is the most sustainable rotation for healing Disc priests have at the moment. The problem is, I’m still healing about half of what our paladin or druid healers can do. And I know healing is not about numbers, that latency and reflexes may mean we’re sniping heals off each other, that Disc has never been a contender for the top spot on the metres. But half the healing? That sounds way too high as a gap.

I am not completely comfortable with the choice between mana efficiency and sustainability on one hand (which is basically using the spells we mentioned above) and throughput. Our “high throughput” rotation to me is spamming shield, penance and GHeal on one target – which is basically sure to get us oom very fast, and sadly, and this is my gripe, not really getting a lot of healing out – or at least not substantially higher than what we would get from our mana efficient use of Atonement. I admit that this may just be a matter of still adjusting to the new system (you know, I’m starting to get old, it’s difficult to change…), but it feels that the difference should be higher – and it would be, if we could use the Archangel buff for high throughput, but of course Archangel is not available on use when we want.

This brings me to the third and final concern – the set-up time for Archangel. Most healers have cooldowns that allow them to just heal burst damage: druids have tree form, paladins have Avenging Wrath, shamans… not sure about them, as we don’t use them much and I haven’t delved into them. Our comparable cooldown, Archangel, requires about 7 secs to prepare. Now, to balance that, the actual cooldown of the ability is MUCH shorter (18 secs with 30 secs cooldown, compared to 20 secs with 2 mins cooldown talented for Avenging Wrath, and 30 secs with 5 mins cooldown for Tree of Life), but the set-up really limits the usefulness of Archangel as an “oh shit” button – in fact, the Smite rotation is the first thing that goes out of the window when the shit hits the fan, in my playstyle. I don’t want to stress comparisons with other classes, because it’s unfair and most especially dangerous because we really don’t want all classes to have the same abilities. The message here is that Archangel seems to be stuck in the middle between a true “oh shit” button and a regular feature of Disc healing every 20 secs.

So…

So, in Heroics, I often have the tank plunge dangerously low in the first 10 secs, as I build up to Archangel, and then I use the next 15 secs trying to scramble them back to a semblance of health. In raids, I feel like the 5th wheel of the healing team: I’m either stuck to background healing, or I’m running out of mana. I may be doing something wrong, and I know I can certainly improve on my healing skills. I am currently using Archangel as often as I can, but given mana is becoming less of a concern in normal situations, I could probably start keeping a 5-stack rolling, and use it as an emergency cooldown much more than as a routine part of the healing strategy. Also, I don’t want to overly stress the extent of the problem: writing this post over several days has also helped me to separate temporary frustration with a bad night from a more permanent, underlying problems.

The next patch is also buffing our numbers quite considerably: Grace will apply to multiple targets, Shields will cost 30% more but heal 200% more, and Penance will cost 7% more and heal 20% more. I am not sure. The Grace change in particular will be nice: at the most basic level, it means that Grace can stay on the tank, even if we throw a Penance or a GHeal on a secondary healing target (another tank, or a careless dps). It also becomes possible to get fancy and actively keep Grace up on multiple targets, though that sounds fairly difficult. The Shield change will be nice: although the cooldown change has made shield spamming impossible, having a shield whose basic absorption is 3x the current one will be invaluable, especially in the Archangel-building times which are our weakest spot. The real question is whether the change will affect just the basic value of the spell, or the spellpower scaling too (I would guess a mix of the two). I really really hope these changes will be enough: I still adore the spec, and we have a lot going for us (Power Word: Barrier is nothing short of amazing) – which makes the current state of affairs even more frustrating.

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§ 5 Responses to Woe is Disc!

  • Tam says:

    Okay, I have heard several disc healers make good cases for non-smite disc specs that are extremely viable so if you’re not enjoying the smite playstyle that might be an alternative. I do, however, really like they old smiting and I have found it moderately competitive – however, I am not raiding at nearly as high as level as you, so possibly I would have run up against frustrations if I was. But I’ve generally found I can knock our holy pally over and I give the holy priest a run for his money. I’ve only been outhealed by druids and shamans and then not by too much. Also this is not a consequence of me being awesome or anything – far from it.

    I think the thing about atonement / archangel is not, as you say, to see it as a mana return tool but to compare against the alternative filler healing spell, which is, err, heal. I know it’s horribly rude to link to yourself on someone else’s blog but I crunched some numbers, possibly incorrectly, a while back (http://www.righteousorbs.com/?p=2798) and smite/atonement/archangel performs much better than heal, which is basically what you’d be doing if you weren’t smiting.

    The other thing I’d say is that I’ve found smite-disc tends to run contrary to one’s instincts a lot of the time. When shit hits the fan, it makes logical sense to abandon smite but actually I’ve found that perhaps you shouldn’t. I’m not saying you should doggedly smite while people fall over, of course, but if you can weave a little bit of smiting in the rest of the healing you’re doing then you’ll be able to proc Archangel and that boost can usually help you get the situation stabilised.

    In terms of running heroics I’ve found there are usually two types of trash pulls – the one where the tank nearly kills himself immediately and the one where it’s totally fine. In the former case I have usually found myself blowing cooldowns immediately but aside from being annoying it hasn’t been a problem. So I start with shield, renew + penance, inner-focus flash heal and if that still hasn’t stabilised the tank then I’ve got a borrowed-time greater heal and pain suppression in reserve but usually it’s enough. And then I’m free to build up to archangel.

    I find mana tight generally in heroics and raids but I haven’t found it horrifically so, at least not more so than other classes. I guess I don’t shield spam any more, which helps, since it’s incredibly expensive without a guaranteed rapture proc. So I only shield the tank, two at most and I save my shields for emergencies and myself.

    This wasn’t an attempt to give you unsolicited advice as I am no expert, but I just wanted to share a few ideas. I don’t think it’s as bad as all that, I think it just demands a slightly counter-intuitive approach. I could be wrong of course; it could just be underpowered :)

    • Tsark says:

      Hah, Tam, really, don’t feel embarassed linking your own posts – I don’t mind and it helps. I agree with most of what you said, and I think the post overstates my frustration. I started writing it when I was really, REALLY losing my patience with the spec, and I think it shows. You are right that things are not that bad, but they are certainly not rosy.

      I find it interesting that you use FHeal on the “tank dies fast pulls”. I tend to prefer Pain Suppression and Borrowed Time’d GHeal, because FHeal doesn’t really get me very far.

  • Shadow says:

    I used to have disc off my offspec but once I noticed it was shit I just did a pvp shadow spec lol. The biggest problem in my view isn’t that whole smite thing that you’re doing it is the fact that bubbles just simply don’t absorb enough damage. We can’t mitigate damage competitively to Holy Priest, or any other healing class’ hps. 4.0.6 should change it and make disc as viable as Holy is for raid composition. I am looking forward to seeing more disc priest and less Holy Priest. As for me I am my guilds Shadow Priest so I won’t be seeing any action as a healer considering we already have two healing priest in guild. I am certain you will be one happy disc priest come patch.

  • Baphomette says:

    I never would have predicted that my priestess would be my second 85, but the lure of smite (all I have ever wanted to do on a priest) finally being useful was too great to resist. I’ll give it another try after patch, but right now I can’t even heal heroix. Can’t survive worth a damn in PVP either, though, so maybe it’s just my general inability to do anything besides DPS :/ Would hate to think I’d need to go Shadow to be useful, I’m more likely to just sideline her in favor of other alts :/

  • Jasyla says:

    I’ve been healing as Disc (non-smite) and I really like it. Mana is hardly an issue. We have so many mana cooldowns, as long as I stay on top of them it’s almost impossible for me to go oom. My healing output is quite respectable as well. I’d definitely suggest giving a non-smite spec a try if you’re finding Atonement/Archangel isn’t doing it for you.

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