12 March 2011 § 2 Comments
15 February 2011 § Leave a comment
In what surprised me as a fairly quick kill, Cho’gal died last Monday. Ridiculously, he died on the first pull of the night, after we had spent about 3 hours on him on Friday. I may do an impressions post on the fight, which was nice but utterly crazy.
We poked Al’Akir the rest of the night, and got him to 37%, so I think we basically got him, aside from some tweaking to improve uptime of feedback (and, you know, get to P3 before the healers just give up in frustration). We have not even started on Nefarian (aside from a couple of pulls at the end of the night just out of curiosity), but I’m still pretty happy with our progress. Heroics are close, and they seem to be pretty hard (albeit Halfus seems to go down more often than the girls at Berlusconi’s parties, after the patch) – but I’m kinda looking forward to them. So far, though, I have thoroughly enjoyed the fights in this tier of raiding, so let’s hope that continues!
2 February 2011 § 5 Comments
I have lots of stuff I want to talk about – plenty of things that have struck me as worth a comment or a discussion while I was levelling in Cataclysm. I think the most pressing matter, however, is a discussion of the state of Discipline. I switched to Discipline originally at the start of Wrath, as we were starting out in Naxx, because the other healer in the raid was himself a Holy Priest and we thought having some variety would have been a good idea. It was love at first sight: I loved the mechanics of it, I loved the versatility, and I also liked the flexibility in terms of soloing and PvPing (remember, this is all pre-dual spec, albeit by only a few months). I remained Disc throughout Wrath, through our OP moment in Ulduar (before the Penance nerf) and through our slightly darker situation in ICC. However, I am now seriously thinking about going Holy, because most of the raids turn into bouts of frustration and despair. Note that this is not about ego – in our raid I have not been top healer for many fights, and in fact I think I have most often been in second place (regardless of whether we were two- or three-healing an encounter). Now, however, I find myself with about half the effective healing of our top healer on almost every fight, so I am starting to feel like deadweight for the rest of the raid. Why is this happening? And what can I or we do about it?
Atonement, once again – and basic healing strategy
There was a lot of debate in the last days of the Cata beta, as well as during the 4.0.1 time, about the role of Atonement. The question was whether Atonement was supposed to be a mana replenishment tactic, a healing boost tactic, a viable healing strategy, a dps entertainment during those boring heroics, or just a very good coffee machine. OK, I made the last one up (although, hmmmm, coffee machine), but you get the idea: lots of possibilities, not a lot of data to understand, and the little data we had changed on a weekly basis with the various patches. So, I think it may be time to put a few ideas to rest.
Atonement is NOT a way to regain mana. Casting 5 smites will cost around 12,234 mana (depending on how the game rounds fractional costs), and return you 5% of your total mana. Unless your total mana is in the region of 244,672, you are actually getting LESS mana back than what you are spending (if your mana is around the 240k mark…. I don’t know what to say). This is not to say that we will not get there: Wrath mana pools more than doubled from start of raiding to end of the expansion, so it’s possible that the same will happen this time around. But, for now, I think we’re stuck with the fact that we will gain about 50% of the mana we spend on building Evangelism stacks. There goes the mana idea.
Atonement still has a fairly low healing throughput. It has received some hot fixes to make it better: it is now affected by most healing modifiers (Archangel, notably, but also talents like Divinity), but 7k-9k normal hits, and 10-15k crits are still not very much for a 1.3 sec heal (especially given our very low crit rate this early in the expansion). Of course, it is still relatively cheap (Archangel may not return mana, but it sure makes Atonement healing very cheap, effectively halving the cost), and the fact it is a smart heal makes it very useful on situations of low diffused damage. Also, keep in mind that Atonement depends on your Smite damage: so any special situation linked to the encounter that modifies this damage could make the corresponding heal a waste (on Siamat, if you’re smiting the boss before the adds are down) or pretty juicy (in Deadmines’ ragezones).
We already ruled out the possibility that Atonement was meant to be our coffee machine, and, I don’t know about you, but Heroics are still not exactly snoozefests that encourage me to Smite to have fun (and even if they were, I doubt we could ever get any noticeable dps from Smite, really). So, that leaves the healing boost from Archangel as our main reason to build up Evangelism: that 15% is actually a very nice increase, especially when you add to that the 24% of Grace (here’s a question that needs some verification: are they multiplicative? Or additive? I think Blizz made all bonuses like this additive a while back, but it would be nice to find out). This means that our healing should be to throw mending, then alternate Shields and Smite (to benefit from Borrowed Time), get to 5 stacks and then decide whether we want to keep that stack rolling, or get Archangel and boost our healing. When Archangel is up, switch to high throughput heals (Penance, GHeal, but also PoH or Divine Hymn), and remember to refresh PoM and even a Renew or two before Archangel expires. If you find yourself with Archangel up and not very much damage to heal, you can start building the next stack of Evangelism up – rinse and repeat. Notice that nowhere have I mentioned the use of Heal or FHeal. Heal should really not be on your bars: it is for people that don’t have Atonement, as it heals for about as much and doesn’t give you Evangelism (which really begs the question of our 2pc bonus for T11: why, Blizzard, why?). FHeal… I probably went from using too many FHeals (see below) to using too few of them. In theory, if someone is going to die in the next 1.3 secs, and Shield and Pain Supression are not an option (Weakened Soul and cooldown, respectively), then you should use FHeal, while crying about your mana disappearing down the drain. FHeal should, however, be a very small part of your overall healing, all things considered.
Mana, throughput and set-up time
As I was leveling and as soon as I got to 85, the biggest problem I had was mana management. Partly because I was still piecing things together, and probably used a fairly outmoded healing model, I found myself oom more often than not. This problem however went away as I got more comfortable with the healing routine I described above, but also because of another fact. Our mana replenishment comes from Rapture, Shadowfiend, and Hymn of Hope. ALL of those are based on your total mana – so as you gear up, and your maximum mana goes up, your mana replenishment will correspondingly go up, and it really felt it went up exponentially. I did gain about 20k mana in the gearing up process, so maybe it was just physiological – I think in fact all healers now gain mana depending on the size of their pool, so this may well be a common issue.
So the mana issue was just a matter of gearing, and it may well be common to all healers – it is worth noting that I am seeing it a lot less on my paladin, but the difference may also be that I know the fights better now, and so do (most of) the other people using LFG (or my guildies). However, attaining a decent mana situation only served to expose other, and possibly bigger issues.
The biggest gripe I have is a numbers issue. I am spamming my heart out, casting constantly, and my numbers are just way too low. I mentioned my “rotation” (as much as healers can have a rotation) just above, and as far as I can tell, this is the most sustainable rotation for healing Disc priests have at the moment. The problem is, I’m still healing about half of what our paladin or druid healers can do. And I know healing is not about numbers, that latency and reflexes may mean we’re sniping heals off each other, that Disc has never been a contender for the top spot on the metres. But half the healing? That sounds way too high as a gap.
I am not completely comfortable with the choice between mana efficiency and sustainability on one hand (which is basically using the spells we mentioned above) and throughput. Our “high throughput” rotation to me is spamming shield, penance and GHeal on one target – which is basically sure to get us oom very fast, and sadly, and this is my gripe, not really getting a lot of healing out – or at least not substantially higher than what we would get from our mana efficient use of Atonement. I admit that this may just be a matter of still adjusting to the new system (you know, I’m starting to get old, it’s difficult to change…), but it feels that the difference should be higher – and it would be, if we could use the Archangel buff for high throughput, but of course Archangel is not available on use when we want.
This brings me to the third and final concern – the set-up time for Archangel. Most healers have cooldowns that allow them to just heal burst damage: druids have tree form, paladins have Avenging Wrath, shamans… not sure about them, as we don’t use them much and I haven’t delved into them. Our comparable cooldown, Archangel, requires about 7 secs to prepare. Now, to balance that, the actual cooldown of the ability is MUCH shorter (18 secs with 30 secs cooldown, compared to 20 secs with 2 mins cooldown talented for Avenging Wrath, and 30 secs with 5 mins cooldown for Tree of Life), but the set-up really limits the usefulness of Archangel as an “oh shit” button – in fact, the Smite rotation is the first thing that goes out of the window when the shit hits the fan, in my playstyle. I don’t want to stress comparisons with other classes, because it’s unfair and most especially dangerous because we really don’t want all classes to have the same abilities. The message here is that Archangel seems to be stuck in the middle between a true “oh shit” button and a regular feature of Disc healing every 20 secs.
So, in Heroics, I often have the tank plunge dangerously low in the first 10 secs, as I build up to Archangel, and then I use the next 15 secs trying to scramble them back to a semblance of health. In raids, I feel like the 5th wheel of the healing team: I’m either stuck to background healing, or I’m running out of mana. I may be doing something wrong, and I know I can certainly improve on my healing skills. I am currently using Archangel as often as I can, but given mana is becoming less of a concern in normal situations, I could probably start keeping a 5-stack rolling, and use it as an emergency cooldown much more than as a routine part of the healing strategy. Also, I don’t want to overly stress the extent of the problem: writing this post over several days has also helped me to separate temporary frustration with a bad night from a more permanent, underlying problems.
The next patch is also buffing our numbers quite considerably: Grace will apply to multiple targets, Shields will cost 30% more but heal 200% more, and Penance will cost 7% more and heal 20% more. I am not sure. The Grace change in particular will be nice: at the most basic level, it means that Grace can stay on the tank, even if we throw a Penance or a GHeal on a secondary healing target (another tank, or a careless dps). It also becomes possible to get fancy and actively keep Grace up on multiple targets, though that sounds fairly difficult. The Shield change will be nice: although the cooldown change has made shield spamming impossible, having a shield whose basic absorption is 3x the current one will be invaluable, especially in the Archangel-building times which are our weakest spot. The real question is whether the change will affect just the basic value of the spell, or the spellpower scaling too (I would guess a mix of the two). I really really hope these changes will be enough: I still adore the spec, and we have a lot going for us (Power Word: Barrier is nothing short of amazing) – which makes the current state of affairs even more frustrating.
25 January 2011 § Leave a comment
WordPress sent me an interesting summary of activity for 2010, which was of course the first full year of existence for the blog. Some of it is a bit corny, but as always there’s some interesting stuff.
A Boeing 747-400 passenger jet can hold 416 passengers. This blog was viewed about 8,300 times in 2010. That’s about 20 full 747s.
See what I mean about corny? Of course, 20 full 747s worth of visitors sound like a lot, until you realise that it’s more like 200 people at most, coming to the site repeatedly. Unfortunately, I cannot see the unique IP connections, but yeah, I would estimate my readership at about 150 to 200 people at most – probably about 50 people being regulars, and the rest a mix of irregular visitors and just hits from search engines (and the occasional person looking for spiritual guidance in the real world – sorry, I’m not THAT kind of priest).
In 2010, there were 66 new posts, growing the total archive of this blog to 90 posts. There were 6 pictures uploaded, taking up a total of 2mb.
This is more helpful. Sixty-six new posts in 365 days means about a post every 5 days, which is not bad, though I can (and should) do better. From September to December I experimented with short posts in reaction to one piece of news, or commenting a small aspect of the game – I may do that more, in addition to my normal, wall-of-text posts.
The busiest day of the year was April 8th with 80 views. The most popular post that day was Cataclysmic Priests.
Not suprising, the previews of the Cataclysm talents, when everyone was looking for ideas and analysis of the talent trees. By the way, the 80 people establishes the lower boundary to my readership, of course 🙂
Where did they come from?
The top referring sites in 2010 were panzercow.wordpress.com, delicious.com, dreambound-druid.blogspot.com, bobturkey.wordpress.com, and missmedicina.blogspot.com.
No surprises here either – aside from delicious.com whose dynamics I am still trying to wrap my head around (kids these days…), all the others are sites I am very proud to be associated with. Interestingly though, none of them referenced posts I wrote, so the visitors either clicked on the blogroll list or on my leaving comments on other posts.
Some visitors came searching, mostly for heroic marrowgar, cataclysm disc spec, mediocre priest, disc priest sindragosa, and sindragosa tricks.
People looking for mediocre priest obviously came to the right place (and are too lazy to bookmark, I guess…). Slightly surprising that Marrowgar would be on top of that list – maybe it’s because I posted that one relatively early, when Heroics where not much known?
Attractions in 2010
These are the posts and pages that got the most views in 2010.
Cataclysmic Priests April 2010
Disc spec in Cataclysm: The Pieces of the Puzzle September 2010
Sindragosa impressions February 2010
Disc 4.0.1 – Raiding impressions October 2010
Disc Spec in Cataclysm: Putting the pieces together September 2010
Again, not very surprisingly, guides are the posts that attract traffic (mostly from search engines). Hmmmm
Interesting food for thought, to be digested later!
25 January 2011 § Leave a comment
In the end, it took me a bit longer than a week to get to post again. The two weeks pre-expansion were crazy with “OMG I need to finish this before Cata release”; the two weeks post expansion were even crazier, with the amount of things there was to do. Then of course it was Christmas holidays and travelling, and so it has taken me two weeks since I got back from those to actually get to the point where I can dedicate time to the blog again. So, time for my patented bullet-points updates™!
- Tsark got to 80 in about 5-6 days – as I’m sure everyone knows by now, the levelling curve is really not punishing at all. He is now in mostly blues and some epics – I admit I have not got him the crafted epics from Tailoring yet, mostly for lack of time/money/failing to see the point – I think I will get the pants soon. He’s exalted with all the dungeon factions except Dragonmaw, and exalted with Hellscream Defenders too. I need one achievement only to get my Cataclysm Hero and attendant drake, so that should happen soon (as soon as I coerce my trusty companions to carry me there). I am still Disc, though I’m getting more and more frustrated with the spec so that may change soon.
- Our 10-man raid is still running – in fact, has done 3 weeks of raiding and we are now 6/12: Conclave in Throne; Haifus and Valiona in Bastion; Magmaw, Omnitron, Maloriak in BWD. We are trying a different progression path, where we work a bit on each of the next boss in the instance, as opposed to focusing on one boss only – probably less efficient in terms of progression but better in terms of face grinding/boredom. As expected, we’re already down a few members: desperately need 2 healers (one of the two ideally would be a healer/ranged dps).
- I somehow became guild leader of Dawn Vigil, my guild – and at the same time oversaw one of the biggest expansions of the roster of the guild itself. So much so that now we’re running something like 4 separate 10-man raids AND a 25-man raid at the same time. Expect some frustration and posts about guild leading in the near future too…
- The 25-man raid is still scheduled to go, and should (fingers crossed) start up this week. We had originally set Feb 4 as the target date, but as people got to 80 relatively quickly and were raging to go, we pushed the date forward a bit. This of course meant scrambling to refill half the raid, because 50% of the people who had signed up had changed their mind/stopped playing/decided to go 10 instead. I have (thankfully) managed to give the raid leadership to three capable guildies, so that the day-to-day running of the raid is not on my plate too.
- I have levelled up Alteria, my paladin, to be a healer for that raid. In fact, Alteria getting to 80 and starting Heroics was probably the catalyst to my frustration with the Disc spec, as I realised that the content I struggled so much to get through on Tsark could be healed a lot more easily on an (undergeared paladin).
So where does that leave the blog? Pretty much in the same place as before. Posts here will still be on priest healing, 10-man raiding, and questing in Azeroth, though there may be the odd post about paladin healing or about guild leading. I am, as always, happy to entertain suggestions, assuming any of the readers are still checking these pages after such a long hyatus. For now, I am signing off to go work on a couple of posts that I have planned for this – and I am sure that now that the blog is active again, we will have plenty of occasions to start conversations!
7 December 2010 § 2 Comments
I have a ton of things to say, but… yeah… Cata release. I’m guessing my posting here will be a bit sparse in the next week or so, as I take in the new expansion. So far, I’m liking what I’m seeing storywise!
25 November 2010 § Leave a comment
As I opened up my WoW today, I was greeted with the usual message of:
“We will be performing rolling restarts for all realms beginning at 05:00AM PST…”
Nothing unusual about that, although admittedly it is slightly bothersome for an Oceanian guild like us because it cuts into our raiding time. However, the funny part is that the news had no date, so it was not clear what day the restarts were happening. Was it referring to today’s restarts (which had already happened)? Or tomorrow’s? Or is it just there to tell us that realms would be restarted every day from now on until further notice?
24 November 2010 § 1 Comment
Really quickly – you probably all know Glyph of Mage Armor is on the trainer. However, I’m here to tell you I also learned Vanish from Northrend research, Long Word from the books and Treant from the Minor research. Here’s hoping they put all the glyphs in the game, finally.
EDIT: No more glyphs from Northrend research – minor also gave me Glyph of Armors
EDIT2: And no more glyphs from minor research – so I guess 2 minors, 1 Northrend and 1 Book of Glyph Mastery is the total.
PS: Also, Orgrimmar rocks so hard… I’ll put up with Garrosh attitude, in exchange of his skills as decorator!
23 November 2010 § 1 Comment
From the official patch notes for 4.0.3a:
- Mysterious Egg now takes only 3 days to turn into a Cracked Egg and has a slightly greater chance of awarding the Reins of the Green Proto-Drake.
So, after 2 years of trying, maybe I can finally hope to get one…
EDIT: Got it on my second egg post-Shattering! Finally!
23 November 2010 § 3 Comments
The Shattering is happening as we speak, so it is time to say goodbye to the Wrath of the Lich King expansion. It may also be time to look back and reflect on different aspects of this expansion – both good and bad.
The levelling experience
I think Blizzard did a good job about the levelling experience. Most of the zones looked gorgeous, with some good stories and some decent foreshadowing of instances/events to come. I liked meeting King Ymiron in Howling Fjord, before facing him in Utgarde Pinnacle, and I wish this kind of foreshadowing was used more often. I really loved the Taunka storyline on Horde, as well as the Matthew Lehner story in Icecrown. If anything, I wish there was a tigher interaction between the storylines used in questing and the dungeons/raid instances of the expansion: why didn’t we do more with the whole story about the Lich King getting rid of his heart?
In a similar vein, let’s not have an Obsidian Sanctum debacle again: that instance had no story link with ANYTHING else in the game, it was just sort of there. I had to have a friend dig out the story behind the instance online, because there is literally nothing in the game to let us know what is it supposed to represent. In a similar vein, I was a bit disappointed with the whole Nexus War story: it features through a good part of Borean Tundra and Dragonblight, but then fizzles out completely in the later zones, and the fact that Malygos was a first-tier boss meant that we “solved it” way too early. Ulduar, awesome as it was, could have used some tighter link to the Scourge: I understand Yogg Saron has been helping with Arthas corruption, but in many ways that actually cheapens the Lich King story, which is more dramatic precisely because it is a story of a Prince choosing to do all those horrible things as a way to save his land. This is a minor gripe though, as Ulduar did have a good storyline throughout Storm Peaks, and I probably could just handle it being just a synchronicity issue, with a new menace emerging while we prepare to deal with Arthas.
We all know that Blizzard lamented that Illidan was a bit of an invisible enemy in Burning Crusade, as non-raiders hardly ever met him. With Arthas, I think they swung the pendulum the other way a bit too much, turning him too much into a 007 villain, never missing an opportunity to explain his plans in details only to let the heroes go so that they could eventually come back and get him. I hope with Deathwing they find a happier middle ground, maybe having major lore figures intercede and save adventurers, porting them to safety and similar, instead of having the boss just walk off the scene of the confrontation.
The gearing-up experience
The combination of badge gear, LFG tool, and higher-level 5-man dungeons meant that gearing was much easier and pleasurable than in either BC or Vanilla. I remember running alts through Karazhan right until the very end of the expansion, while thankfully we were spared running Naxx in the same way. The simplification of the badge system was probably needed, and sounds appropriate. I am a bit scared about what will happen with the LFG tool if instances and heroics are going to require more coordination: in many ways, I think LFG works well because you need no interaction with your group members. Let’s just say that I’ll try my damnedest to level and learn the dungeons with friends, rather than with the anonymous people who are likely to start a blame war (and a group quit) at the first wipe.
I really really like the idea of having some 5-man dungeons being designed for more geared playes, and I hope that they keep that design. One thing though: please do not have once again loot tables as long as the ICC 5-man ones, or at least try to make drop itemisation a bit more even. There were some slots that just required one boss, and one boss only, unless you had access to raid loot (not the case for many alts): caster shield, tank shield and caster offhand are all cases in point here. And please, keep in mind we have TWO trinket slots, so we need to have two decent trinkets per spec.
All in all, Wrath actually managed to reduce the gear gap considerably: right now, I think most 80 characters are in 245/251 gear, while most raiders would be in 264/277, a gap of only 1-2 tiers, which is completely acceptable.
The raiding experience
In raiding, the record is a bit mixed. There is no question to me that the high point of the raiding in this expansion was Ulduar. Bosses were fun, they progressed nicely from the easier Siege ones, to the Keepers, to Vezax and Yogg, and finally Algalon. There were also a nice number of side bosses which you could skip while progressing, and just do on off-nights or as filler. The fight were well thought out, with some nice mechanics, and they were very very different from each other and from what we had seen before. The art was absolutely fantastic, and thus the atmosphere was great.
I want to mention especially the in-game triggers of hard modes, which were, in my mind, the best possible way to have heroics. In-game triggers sometimes were actually a check, because if you could not manage to trigger the hard mode, you were just not geared enough to handle it (XT, Thorim); sometimes they were fun (“What happens if I push this red but… oh…”); and sometimes were just more traditional ways (Yogg, Freya). Blizzard has stated that they did not like the fact that it basically required players to look on outside sites how to actually trigger them, but that’s easily solved: for example, NPCs at the start of the instance could have dialogue options about how to trigger the different hard modes. It certainly made a lot more game sense than toggling an interface button (which is convenient, but a bit of a last resort measure in my mind).
I think there is also no doubt that the low point was Trial of the Crusader. The biggest problem there was the multiplication of instances, so that 10 and 25-man raiders ended up facing Icehowl 4 times a week, which is a surefire recipe for burnout. The fights were not too bad (I personally enjoyed the val’kyrs, Anub’Arak and Faction Champs), and the absence of trash was definitely a plus. The single room though was a definite bummer, as well as the really punishing hard mode of no-wipes (oh the frustration when one of our raiders would die to Faction Champs…). The whole tier of raiding was a bit lackluster, imo: I kinda understand Tirion’s idea of selecting the best fighters to get into ICC, as you want to avoid giving a Lich any more fodder to resurrect, but surely in that case you would want to mix Alliance and Horde (which Tirion doesn’t even try to do), and the selection could be a bit more serious than jousting. It really feels like the developers got enamored with the vehicle mechanic a bit too much, and maybe had a longing for Arthurian stories – but they just felt completely out of place here.
Naxx was not bad, but way too easy and just rehashed to be really enjoyable. Malygos was actually an interesting fight, but proved that players really take a long time to figure out a new mechanic. Controlling the drakes was not hard, but try teaching that to all the people in your 25-man… Sarth was ok, and I liked the 3D version (especially when you could not zerg it, and had to control it), except for its total lack of anchoring to the rest of the world.
Icecrown Citadel was enjoyable, probably just second to Ulduar in terms of awesomeness. I had some issues with stories (if Saurfang and Tirion and Muradin interact at the beginning, why do we suddenly need to race each other to get to the Lich King? Feels a bit contrived to me), and a strong desire for a more gradual progression of the hard modes: the jump between Sindragosa/Putricide to Lich King is a bit too much, it would be nice to have a more gradual progression. I am definitely in favour of a REALLY HARD final boss to the expansion, though, so no complaints there.
All in all, though, this has probably been the most enjoyable of the expansions so far, so I hope Blizzard can keep it up. Who knows, two years from now I may be writing the wrap up to the Cataclysm expansion…