A coda – and some humble pie
22 September 2010 § Leave a comment
GC explained the rating decay thing a lot better yesterday, and you can find it all in a nice compilation on the new wowinsider.com here. It turns out, as it is often the case, that I was making a lot more noise than this change warranted – in fact, I kinda like where this is going, now that I understand it a bit more.
The “rating decay” will in fact be bosses being “higher level” in successive tiers of raiding. Inverted commas are needed in both cases, as you can plainly see. Ratings in fact will not decay at all: however, bosses being higher level will mean that you need bigger quantities of rating to give you 1% hit/crit/dodge/parry. Bosses will not actually be higher level (because they do not want to have crushing blows sneak back in, nor to worry about future expansions’ bosses having to start from even higher level than now), but will just behave that way for the sake of rating calculation (I have a feeling that this part however is not set in stone yet – they may still be deciding exactly how to make this work).
So, not that he needs my excuses, or that he’ll ever know I fretted in the first place, but yeah, I owe an apology to GC and Blizz devs. Once again, I am shown how panicking over supposed changes that are not in game yet is often pointless until we know more. In my defence, I think that sometimes community panic is good, at least to signal to GC and the blue posters what needs to be explained better – which is what he did – or what worries the community in general (see the RealID debate/debacle). So, I will keep trying not to panic, will probably fail a few times, and will apologise when I panic for the wrong reasons (and of course I will still chastise any other blog I see panicking, because what’s blogging without some hypocrisy?).
Now that that’s out of the way, this is introducing some interesting asymmetries. Asymmetry #1 is healers vs dps and tanks: healers will not suffer from this change at all, given our targets are not changing levels. Technically, Disc will suffer more than most because of Evangelism/Atonement, but the smite glyph for 18% hit should mostly take care of that – so we will only have a slightly lessened chance to crit. So, our crit chances on heals will keep increasing, while the dps and tanks will evolve through step functions, increasing during a raiding tier, then suddenly dropping at tier change and starting to increase again. I will still see a lot of Divine Aegis by the end of the expansion, and maybe become a more interesting Focus Magic target than other mages….
Asymmetry #2 is haste vs the other ratings: haste will not suffer from this change, because it is the only rating that doesn’t enter into the combat table, and so is not affected by enemy level. Haste was the stat that many classes were capping during ICC (disc priests, boomkins, resto druids…), so I guess the devs will have to watch that a bit more. I know they took away some of the haste talents, which should also help on that side.
All in all, I think the change as it is explained now makes a lot more sense. Now, if you will all excuse me, I have to see if I can find some more of that delicious humble pie…