Disc 4.0.1 – Raiding impressions
19 October 2010 § 5 Comments
A week has gone by, and while a fair few bugs still remain in the game, most of them have been solved by now. We lost one raid day due to our tanks having trouble downloading the patch, and the second one was cut short by rolling restarts (instance server first, then Feathermoon always means we are better off stopping the raid before the restarts, because the servers never come back in time). In all this, we managed to get most of ICC10 down, so it is time to share my impressions. Unfortunately, impressions are all that they are, because World of Logs, our site of choice for combat log analysis, is still a bit buggy (doesn’t show Power Word: Barrier at all; shows Atonement as two separate spells, one for hit and one for crits; doesn’t show pally shields; etc.).
So, in general, it is doable. Disc priests seem to have lost some throughput and flexibility, but mostly it is a matter of getting used to the new spells/new dynamics and I think we will get back into a good place. This, of course, should come as no surprise, given that our healing model really hasn’t changed that much (compared to a lot of the other healers, at least). We did wipe a couple of times because we just could not handle a spike in damage: mostly, I find that we can go along like normal, but our “oh shit” routines just don’t work anymore, so any small hiccups is likely to snowball into a wipe (Tamarind makes a similar observation over at Righteous Orbs, of course with a lot more wit)
In the end, I went with a slightly different spec from the one I suggested here a while back, mostly because of comments back in the EJ Disc priest forum thread, pointing out that we will not use Heal at all until higher levels, and so Strength of Souls is a bit of a waste. On the other hand, Darkness gives a nice haste boost, which we now (horror!) need. The single point in Mental Agility is simply needed to get Power Word: Barrier – feel free to put it anywhere else in the tree instead (I should probably put it in Inner Sanctum, as less spell damage is a good thing). Although I ended up not Penancing very much, I will keep the points in Train of Thought, because a) I need to put them somewhere; b) I need to Penance more to stop any stupid minor spike to disrupt our existing teetering balance.
I did not regem, mostly because I wanted to have a better feel for how things were. I did not reforge either, partly because of the same reason, and partly because BobTurkey had warned that Mastery was not a particularly desirable stat. He has since expanded on that, explaining that it may be ok now in ICC with our other ratings being so inflated, so I may reforge some of my spirit into mastery now, to check it out (I need haste for my Smites, and crit for my delicious Aegis, so spirit seems the obvious reforging candidate). I have since reforged all the spirit I could into mastery, and will post next week about how that feels.
The only other thing I changed was to take Inner Focus out of my Divine Hymn macro, and instead put it in a Gheal one. This gives me the chance to note that in my earlier talent discussion I had completely missed the reduced cooldown (45s now). I am still not sure it makes it a useful talent at 85, but it’s certainly better than I thought.
I ended up with 38% crit and about 690 haste, which means I’m not soft capped, but not far either (my FHeal shows 1.08 cast time with Borrowed Time).
Archangels, Barriers, and the lot
Moving on to some more specific comments, Atonement will probably be the one mechanic that will require some adjustment, although at least it got fixed during one of the restarts we’ve had, and is now healing correctly for 100% damage. Throughout all of Lower Spire, I was basically trying to have it up 100% of the time, so I was getting 5 Evangelism → Archangel, then shielding and mending and penancing. Of course, that’s because mana is still not a concern, so the only interesting part of Archangel is really the healing buff (and the cd reduction of Penance, through Train of Thought). I was probably smiting more than I should have, or rather, I wasn’t switching between job A and job B fast enough: I was smiting to full, Archangel, healing, smiting to full, etc. This means I was not using the cd reduction on Penance as much as I should have, which is a pity. This pattern also created two issues.
The first one is that I would get my 5 stacks of Evangelism up, while Archangel was still on cooldown. Arch has a 30 secs cooldown, and Evangelism lasts for 15, so it is not hard to see how that would happen. The problem of course is that I would then have to Smite again to refresh Evangelism – not a problem right now due to the mana abundant raiding environment, but if mana really becomes a serious issue afterwards, that’s a total waste of mana in our Archangel returns (well, not total waste, because you still get a heal, but yeah, not ideal either). A related issue is that I need to set up an alert in my UI to let me know how many stacks of Evangelism I have, and how long till they expire – I guess I will finally cave in and install Power Auras…
The second and bigger issue is that although Atonement is nice, the throughput is just not there, so we cannot use it during times of heavy damage. Case in point: Festergut, the early phase where the whole raid takes a ton of damage. We just did not seem to be able to keep up with the incoming damage – although the fact I got gassed didn’t exactly help either, but that never used to be much of an issue before. We ended up 3-healing, mostly because we didn’t feel like wiping multiple times, but I think it is possible to 2-heal this still, though it will require some much more careful throughput management. On a more general point, though, the issue is that Atonement will need to be carefully weaved during lull phases, possibly in preparation of bigger damage spikes happening (and Festergut is again a good example, because after the first inhale you can build up your atonement stacks, then keep them up during the second inhale with just a smite or two, and use Archangel to help deal with blight damage and the new spike).
The final consideration is that we will just need some basic experience with it to make Atonement work properly. My personal “d’oh!” moment was on Gunship, when I was smiting Riflemen happily and wondering why I wasn’t seeing Atonement heals (the answer of course is that NO-ONE was anywhere near the riflemen, so Atonement just didn’t find anyone to heal).
You know, as I’m writing this, I just realised one thing: does Archangel buff shields too, or just heals? I remember how shields needed to be included in the ICC buff with a hotfix, and I sincerely hope this is not the case with Archangel. I guess this is important enough to test, so I may grab a friendly fire mage and duel in Dalaran to test this.
Moving on to Power Word: Barrier, I have to admit it was a big disappointment. I cannot produce numbers, because, as I said, World of Logs is not recording any of it sadly. However, I was hard pressed to find a good use for it, partly because of the mechanics of ICC which heavily discourage clumping up, and partly because whenever I did put it down, the Barrier seemed to disappear very very quickly. I suspect it will just need a serious bump up in numbers, before it can become useful. Again, I’m happy to give it the benefit of the doubt, considering the needed adjustment, but so far, I have to say I am not impressed.
What did impress me, though, was Holy Nova. With 10 people in range I am getting hits for around 1k healing, more for people with abilities or talents increasing healing (e.g. our pally tank). With the fact that it’s instant, spammable with a very short GCD thanks to the glyph, I can see some fairly huge potential for it inside Frostmourne, during Heroic LK. The proof is in the pudding, of course, but I am actually excited about having a means to deal with that phase (together with mending, which becomes incredible in there).
I wanted to add one additional note about other healing classes. My healing partner throughout most of the instance was a holy paladin – and yes, it was much harder to keep up with healing with just the two of us healing, whereas we normally have no trouble. Again, I don’t want to say immediately that Holy paladins need a buff – it may simply be adjustment pains as we find our feet again. An interesting note is that we’re normally fairly close in healing outputs, and this was reproduced this time too – which would suggest my healing output has gone down too.
What was instead fairly amazing was how much more output a druid could generate. Our boomkin switched to resto to help us with Plague and Blood Wings. She admits she wasn’t really trying to maximise new rotations or anything, just plain Rejuv spamming, and she pulled ahead by 30% or more. Tildie is a very good healer in general, so it is not uncommon for her to be top healer in fights where the three of us are working together – but not by that much.
All this means may simply be that a basic druid rotation (OMGREJUVOMG!) is more effective than a basic priest one (OMGSHIELDOMG!) or paladin one (OMGFOLOMG!) – or that druids at 80 and in current gear levels and current raid content are more effective.
We will finish the instance tomorrow, and the real test will be to survive P1 of the LK: the increased dps should make the rest of the fight easier, but the spikes in P1 due to Shambling Horrors’ Frenzy kinda scare me a bit.