30 October 2010 § 2 Comments
The 25-man raid run by Dawn Vigil, my guild, managed to kill Lich King tonight, after a fairly remarkable progression. We extended once again, dispatched Sindy in 3-4 tries (last week she was pwning us), and then proceeded to go poke at the Lich King. Now, keep in mind that I am not sure we had ever got to P3 (I’m pretty sure *I* never got to P3 with the 25-man, but I know I missed a couple of progression nights), and the last we had seen LK was ages ago, as we focused on doing Heroics and getting a Shadowmourne done (we had a couple of Kingslayers from another raid who had kindly taken some of us along).
The raid proceeded to work incredibly well, to work out the MANY problems that were there at the start (from people not focusing on valkyrs to people not spreading out correctly, to defiles…) and steadily progressed to P3. With 30 mins of raid time to go, we got to P3 and 25%, and the following pull, the last pull of the night, everything came together and we managed to get through the whole fight. It wasn’t pretty, our tank died and got b-rezzed because of a failed Soul Harvest management (he may in fact have died twice – soulstone + b-rez – but I’m not sure, I may be mixing attempts up), but in the end, with about 10 people up, we wiped, rezzed, and pwned.
I know I normally just focus on 10-man achievements on this blog, but I want to recognise the effort of everyone in that raid: because of our relatively casual style, the “flexible raid lockouts” (please note the inverted commas of sarcasm) hit us fairly hard, as people were forced to choose whether their main and best characters were going to the 10 or 25-man version of ICC. So, 3 weeks ago we found ourselves with a third of a raid in 264s and 277s, and a third barely in 251s as some of the alts were not exactly the top geared ones. Mad props to Malicent, who since April has managed to lead this ragtag band, and to keep both the “hardcore progression” people and the “social/casual/farm content” people happy.
Personally, I know it took me a long time to stop trying to “backseat raid lead”: this is not my 25-man, and it will not always do what I would like to do. In the beginning, I think I tried to have the advantages of raid leadership (influence, deciding what to do, choosing strategies) without the hassle, and it just didn’t work. After a couple of tense moments with Malicent (which we fortunately solved through tells, posts and other relatively private channels), I’d like to think I’m a much more positive contributor to that raid now. I appreciate the fact that Mali took the the time to answer every time I wrote a /rant post, and I think in the end I’ve become a better raider for it.
Going forward, I think I’ll put my weight behind trying to keep the 25-man going in Cataclysm. My “hardcore fix” will always come from the 10-man: the team we have is likely to go further, and we can push towards hard modes, achievements and all the things that frustrate me to no end, but also get my adrenaline going. I believe however that a 25-man raid serves an important function in a guild as a glue that keeps the community going. Once Cata is released, there will be a flurry of activity as people level their mains and alts, gear up in dungeons, do quests and achievements and grinds. After a few months, though, all though will run dry, as it always does, and the main focus will be on raiding. People will log on during different times, because of time differences and schedule and life styles (and the fact we have people in Europe, Australia, and the US…). Without a 25-man to hold us together, I think we will go back to being effectively a group of smaller communities, and this will make us lose something. Beru posted a great collection of ideas about preparing your guild for Cataclysm, and while we are certainly nowhere close to Monolith’s size, I think her post started me thinking about what we can start doing now, so that Cataclysm doesn’t catch us unawares.