20 September 2010 § Leave a comment
I finally downloaded the PTR client, and went there to play a bit. Here’s a couple of tidbits and stuff that had escaped me:
1. The Prayer buffs are gone: Fort and Shadow Protection are automatically group wide, require no reagent, etc.
2. Mana has shot up, but the drinks have stayed the same. Tsark has 50k mana unbuffed, and drinks still restore 19.2k. A small suggestion: stock up on holiday food, whether the Harvest Nectar I mentioned in my last post, or the upcoming Halloween candies or the Winter Veil Eggnog. I cannot find new drinks up in the PTR, which makes sense as the post-80 content is not in, so I don’t know when new drinks become available. If anyone is on beta, please let us know.
3. Archangel/Evangelism: the dynamic is interesting, but it’s difficult to test it when not in a group or raid. Just to give an idea, my Smites are hitting (with 5 stacks of Evangelism) for around7k, critting for 10.5k. The healing buff of Archangel lasts for 18 secs, while the ability itself has a 15 secs cooldown. If you’re really good, and your tank is not taking too much damage, you could keep the Archangel buff up all the time. More realistically, it’s quite possible to weave your Smites in a way that keeps your stacks at 5, to be used whenever you need mana. This segues well into…
Gone is Improved Inner Fire, and Inner Sanctum, its replacement, seems to be wholly PvP now (damage reduction on Inner Fire, movement increase on Inner Will). Nice talent, and both of those effect could be situationally useful in PvE too (especially if you move slowly like me), but I can only see me getting it if we’re stuck on a specific fight that could use that (e.g. a Firefighter fight, or Sindragosa). So, I’m taking it out of my chosen spec.
Atonement got a BIG buff, and now heals for 120% of Smite. Damn you Blizzard, now it is actually interesting, as it means that while Smiting with a full 5 stacks of Evangelism (i.e. to keep them up), I get 8.4k heals, which are not much short of my Flash Heals – for a much lower mana cost (792 for Smite, 4k+ for Flash Heal), and a slightly higher cast time (about .5 secs, depending on haste). Atonement is also a smart heal (which is good), but doesn’t refresh Grace or Inspiration which is bad) – still, all in all it seems to be a viable choice even in a raid environment, especially with the appropriate targetoftarget or mouseover macros so you don’t waste time retargeting.
The other change is that we lost Improved Healing (good riddance to a boring passive buff) and gained Trinity – more spell haste, this time if we Smite three times in a row, which means we could even build up the stacks quicker if there is a lull in the fight. A sequence of Shield – Smite – Smite – Smite – Shield – Smite – (Shield) – Smite would probably be a nice way of still healing, while building up Evangelism stacks and Trinity buffs.
So my chosen build now looks like this. I would dearly love to get the second point in Trinity: so far, the only contenders for the axe I see are either Desperate Prayer, or Borrowed Time. I think this will need some serious testing…